using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace LFromeWork
{
    /// <summary>
    /// AssetInfo的主Asset实体
    /// </summary>
    public class AssetInfoEntity
    {
        /// <summary>
        /// 资源完整名称(路径)
        /// 从Assets开始
        /// </summary>
        public string AssetFullPath;

        /// <summary>
        /// 所属资源包(这个资源在哪一个Assetbundle里)
        /// </summary>
        public string AssetBundleFullPath;

        /// <summary>
        /// 依赖资源包列表
        /// </summary>
        public List<string> DependsAssetBundleList;
    }

}